Visit the real town of Cachiche, Peru, to spend your nights looking for potential ghosts to photograph. Discover a generative narrative as you show your photos to local people who describe what they see in them.
50 Games Like 1,000 Heads Among the Trees
That Dragon, Cancer, Night in the Woods, and The Vanishing of Ethan Carter are our top selection to play today.
The latest addition in this selection are Close to the Sun released the 29 October 2019 and ranked #25, Blair Witch released the 30 August 2019 and ranked #15, Infliction released the 18 October 2018 and ranked #4.
50 Games like 1,000 Heads Among the Trees daily generated comparing over 40 000 video games across all platforms.
This suggestion collection includes horror games for Android, PS4 (Playstation 4), Xbox One, Switch, PC Windows, Mac OS and Linux. The order in this selection is not absolute, but the best games tends to be up in the list.
An immersive, narrative videogame that retells Joel Green’s 4-year fight against cancer through about two hours of poetic, imaginative gameplay that explores themes of faith, hope and love.
NIGHT IN THE WOODS is an adventure game focused on exploration, story, and character, featuring dozens of characters to meet and lots to do across a lush, vibrant world.
The Vanishing of Ethan Carter is a 2014 horror adventure video game developed and published by The Astronauts for Microsoft Windows and PlayStation 4. The Vanishing of Ethan Carter is set in an open world environment, in which the player can roam around and explore at will. The player can use paranormal abilities in order to solve crimes, such as sensing where important objects are located and reassembling the timeline of events tied to a certain death.
Piece together the mystery behind a harrowing series of events while struggling to survive encounters with an entity that relentlessly stands in the way of finding absolution. Explore a home crystalized by tragedy and uncover the heartbreaking secrets hidden within messages, artwork, household objects, and other vestiges of domestic life. Hide under tables or beneath beds and harness light sources like camera flashes to stun the spirit and momentarily elude its pursuit.
You are on a bleak, cold, windy island. And you seem to be alone... but fires and candles still burn. As you explore, a story of guilt, loneliness, and faith begins to take shape. And it becomes increasingly obvious that something is hunting you...
The Beginner's Guide is a narrative video game from Davey Wreden, the creator of The Stanley Parable. It lasts about an hour and a half and has no traditional mechanics, no goals or objectives. Instead, it tells the story of a person struggling to deal with something they do not understand.
Virginia is a single-player first-person thriller set in a small town with a secret. Experience a missing person investigation through the eyes of graduate FBI agent Anne Tarver.
The Town of Light is a psychological adventure told in the first person. The story is set in Italy in the first half of the 20th Century in a place which really existed and has been meticulously reconstructed. Exploring and interacting with the environment you will relive the history of the main character through her confused viewpoint and on the basis of your choices, the story will develop in different ways.
Aporia: Beyond The Valley is a first person adventure puzzle game, set in a beautifully realised world and with a story told without text or dialogue.
Explore an abandoned building, encountering puzzles and clues to discover what happened, as you try to escape in both your nightmares and the waking world. Be immersed in the hauntingly beautiful 3D atmosphere in this puzzle exploration mystery game.
Immerse yourself in an adaptation of an old story about Ewan Berrington.
For the last twelve months, we’ve had our heads down working hard on Everybody’s Gone to the Rapture and it’s really exciting to be able to share some more information with you as well as a new trailer. If you already know The Chinese Room, you’ll know that we make story-driven games. Creating a rich, deep world with strong drama and exceptional production values is key to what we’re all about. Rapture is set in a remote valley in June 1984 and is a story about people and how they live with each other. But it’s also about the end of the world. Rapture is inspired by the fiction of John Wyndham, J. G. Ballard, John Christopher and other authors who deal with ordinary people in extraordinary circumstances. There’s a very particular English feel that we wanted to capture in the game, a combination of the epic and the intimate. Rapture also came from our obsession with post-apocalyptic gaming, and the simple idea that whilst we normally play as the hero, in reality, most of us would be the piles of ash and bone littering the game world. That’s an interesting place to start telling a story. Our approach is to create a game that you can utterly immerse yourself in. Yaughton Valley, where Rapture takes place, is a living, breathing world. The world of Rapture is not just a backdrop; it’s a character in its own right. It’s great working with PS4 as its processing power makes a game like this possible for a team our size. The game is all about discovery. It’s open-world so you have the freedom to explore wherever you like, visiting areas in an order you define, and the story is written to allow this whilst making sure every player has a strong dramatic experience. It’s a type of storytelling that is completely unique to games. The choices you make as a player have a direct impact on how you understand the story – the more you explore and interact, the deeper you are drawn into Rapture’s world.
You woke up in an unfamiliar room, enshrouded in darkness. You listen to the silence that's been broken only by the quiet static noise coming from the TV speakers. You try to remember how did you get here. But your memories are gone.
Gone Home is a conceptual simulation game somewhat themed after classic adventure titles where how you interact with space around your characters determines how far you progress in the game. This title is all about exploring a modern, residential locale, and discovering the story of what happened there by investigating a deeply interactive gameworld. The development team aims to push for true simulation,both in the sense of the physics system but also in allowing the player to open any door or drawer they'd logically be able to and examine what's inside, down to small details.
Darkness Ahead is an adventure game with some horror materials. The main goal in the game is finding your little brother in a plateau left in the building process years ago. You follow your brother's traces around the place with the help of tools you find on your adventure.
You love to geocache. It's a good way to escape the daily life. You like doing it alone and at night. It has that special adrenaline rush. But what will you do, when you find out that you're not alone?
'The Guest' is a gloomy adventure full of enigmas where the exploration of your surroundings comes to prominence; puzzles, secrets and riddles will help you discover who has locked you in this somber hotel room and most importantly, why.
Immerse yourself in the obscure and mysterious autumnal forest, where every wrong step could be your last. As you travel uncover the dark story behind this place, where beauty and danger have become as one.
Conarium is a chilling Lovecraftian game following the gripping story of four scientists and their endeavour to challenge what we normally consider to be the 'absolute' limits of nature. You, as Frank Gilman, awaken in a room filled with strange, pulsating noises and lights, emanating from a curious device on the table. You recall your location as Upuaut, an Antarctic base, but it is deserted, and you have a distinct feeling of something being terribly wrong.
Investigator is a first-person horror where the events take place in a world of extreme weather cataclysms. The main character used to be a private investigator, but now he is but a mere stranger forced to roam from house to house in search of food and an overnight stay.
The Painscreek Killings is a first-person, explorable mystery solving game set in a fictional town of United States in the 1990s. As a young and upcoming journalist, you are to uncover the secrets behind the town killings and publish the truth in the city papers.
Where the Water Tastes Like Wine is a Narrative-Adventure game about traveling, sharing stories, and surviving manifest destiny. Featuring gorgeous hand-drawn illustrations, Where the Water Tastes Like Wine combines 2D visuals with a 3D overworld US map. Players wander across a folkloric Depression era United States at their own pace, meeting strangers with their own stories to tell.
Narrated by one of the most popular British actors, Sean Bean and powered by Unreal Engine 4, Kholat is an exploration adventure game with elements of horror, inspired by a true event known as the Dyatlov Pass incident a mysterious death of nine Russian hikers, which led to countless, unconfirmed hypotheses. The player will plunge directly into the boundless scenery of the inhospitable Ural Mountains with the task to find out what really happened. Russian investigators closed the case stating that "a compelling unknown force" had caused the deaths.
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