From the makers of Heavenly Sword, Enslaved: Odyssey to the West, and DmC: Devil May Cry, comes a warrior’s brutal journey into myth and madness. Set in the Viking age, a broken Celtic warrior embarks on a haunting vision quest into Viking Hell to fight for the soul of her dead lover.
50 Best Walking-simulator games
The best 50 Walking-simulator games daily generated by our specialised A.I. comparing over 40 000 video games across all platforms for Android, PS4 (Playstation 4), Xbox One, Switch, PC Windows, Mac OS and Linux. The order in this selection is not absolute, but the best games tends to be up in the list.
The latest addition in this selection are DEATH STRANDING released the 8 November 2019 and ranked #29, Eastshade released the 13 February 2019 and ranked #46, Don't Be Afraid released the 31 December 2018 and ranked #39.
Tacoma is a sci-fi narrative adventure from the creators of Gone Home. Set aboard a high-tech space station in the year 2088, explore every detail of how the station’s crew lived and worked, finding the clues that add up to a gripping story of trust, fear, and resolve in the face of disaster.
What Remains of Edith Finch is a collection of strange tales about a family in Washington state. As Edith, you’ll explore the colossal Finch house, searching for stories as she explores her family history and tries to figure out why she's the last one in her family left alive.
A hungover koala detective, STONE wakes to find his chookie Alex has been kidnapped. YOU need to find out what happened.
Youre part of a small team sent to film a promotional video for a groundbreaking discovery: meteoric debris embedded deep in Arctic ice that provides clean, hyper-efficient energy. Escape together or die alone Stranded at the bottom, injured and running out of time, your only hope for survival is to reach the surface. Dive into: - A mysterious story that leaves you questioning everything - Multiple endings dramatically impacted by key choices - An unconventional narrative co-op mode where your partner matters - Living, breathing characters voiced through conversational dialogue - A unique underwater setting like nothing youve ever seen
The Station is a first-person sci-fi mystery set on a space station sent to study a sentient alien civilization. Assuming the role of a recon specialist, players must unravel a mystery which will decide the fate of two civilizations.
A serene first person exploration game in a surreal, organic world that reacts to your presence. Journey through a psychedelically colorful ecosystem of flourishing flora, rambling waterfalls, burgeoning mountains, glowing monoliths and graceful creatures. A 1-3 hour escape from work, anxiety and stress.
INFRA puts you into the boots of a structural analyst on a routine mission. Quickly though, your task turns into a fight for survival, all caused by deep-rooted schemes of the past. Your tools are simple: your camera and the wits to navigate a labyrinth of debris.
Inspired by Gone Home and Dear Esther, Scanner Sombre is a cave exploration experience. With stunning visuals and a terrifying theme, it is the 6th major video game released by Introversion Software - creators of the BAFTA award winning Prison Architect as well as Uplink, Darwinia and DEFCON.
Electric Highways is an experience/adventure game, inspired by early 3D games and 80's synth pop music. The setting takes place in a surreal, virtual world, made out of abstract graphics, where the player must explore ten levels, each with an individual theme.
Firewatch is a single-player first-person mystery set in the Wyoming wilderness, where your only emotional lifeline is the person on the other end of a handheld radio.
A deserted island... a lost man... memories of a fatal crash... a book written by a dying explorer." Abandoning traditional gameplay for a pure story-driven experience, Dear Esther fuses its beautiful environments with a breathtaking soundtrack to tell a powerful story of love, loss, guilt and redemption. Dear Esther: Landmark Edition features a Directors' Commentary mode that allows players to explore the island and learn what inspired the game and how it was crafted by The Chinese Room and Rob Briscoe.
Steppy Pants, the most realistic walking simulator you'll play this year! Keep your cool when faced with insurmountable odds, like reckless drivers and an inexplicable inability to step on sidewalk cracks. We've been playing this game non-stop for months and it still makes us chortle!
Radiant One is an illusory, short story-driven adventure with mystical elements.
For the last twelve months, we’ve had our heads down working hard on Everybody’s Gone to the Rapture and it’s really exciting to be able to share some more information with you as well as a new trailer. If you already know The Chinese Room, you’ll know that we make story-driven games. Creating a rich, deep world with strong drama and exceptional production values is key to what we’re all about. Rapture is set in a remote valley in June 1984 and is a story about people and how they live with each other. But it’s also about the end of the world. Rapture is inspired by the fiction of John Wyndham, J. G. Ballard, John Christopher and other authors who deal with ordinary people in extraordinary circumstances. There’s a very particular English feel that we wanted to capture in the game, a combination of the epic and the intimate. Rapture also came from our obsession with post-apocalyptic gaming, and the simple idea that whilst we normally play as the hero, in reality, most of us would be the piles of ash and bone littering the game world. That’s an interesting place to start telling a story. Our approach is to create a game that you can utterly immerse yourself in. Yaughton Valley, where Rapture takes place, is a living, breathing world. The world of Rapture is not just a backdrop; it’s a character in its own right. It’s great working with PS4 as its processing power makes a game like this possible for a team our size. The game is all about discovery. It’s open-world so you have the freedom to explore wherever you like, visiting areas in an order you define, and the story is written to allow this whilst making sure every player has a strong dramatic experience. It’s a type of storytelling that is completely unique to games. The choices you make as a player have a direct impact on how you understand the story – the more you explore and interact, the deeper you are drawn into Rapture’s world.
Experience the surreal story of Elea. In this episodic first-person Sci-Fi adventure you play as a space scientist recovering your lost husband. Venture out on a curious interstellar journey, full of devastating memories and startling secrets.
Time is relative. Sometimes 10 seconds can feel like an eternity... In TIMEframe you will discover a world in slow motion. Explore the remnants of a mysterious civilization on the brink of destruction.
Aporia: Beyond The Valley is a first person adventure puzzle game, set in a beautifully realised world and with a story told without text or dialogue.
MIND: Path to Thalamus is a First Person Puzzler that throws you into a fantastic and surreal environment. You will bend the natural elements to your will in order to progress in this emotive, mindbending tale. Now also in Virtual Reality!
The Beginner's Guide is a narrative video game from Davey Wreden, the creator of The Stanley Parable. It lasts about an hour and a half and has no traditional mechanics, no goals or objectives. Instead, it tells the story of a person struggling to deal with something they do not understand.
Conarium is a chilling Lovecraftian game following the gripping story of four scientists and their endeavour to challenge what we normally consider to be the 'absolute' limits of nature. You, as Frank Gilman, awaken in a room filled with strange, pulsating noises and lights, emanating from a curious device on the table. You recall your location as Upuaut, an Antarctic base, but it is deserted, and you have a distinct feeling of something being terribly wrong.
A deep, interactive adventure about love and loss, beautifully depicted and offering an intense cinematic experience. What would you do to save the one you love?
Ether One is a first person adventure that deals with the fragility of the human mind. There are two paths in the world you can choose from. At its core is a story exploration path free from puzzles where you can unfold the story at your own pace. There is also a deeper, more adventurous path in which you can complete complex puzzles to restore life changing events of the patients history in order to help the validation of their life. The choice is left to you. Welcome to Pinwheel. The aim of the parallel paths was to make Ether One accessible to a range of skilled players. The hope was that people would be able to enjoy playing the game and solving puzzles with parents or friends, as well as immersed in the game on your own with the lights off. From a young age we enjoyed the first person puzzle games that required you to write cryptic notes on spare pieces of paper to unravel mysteries. Ether One aims to bring back pen and paper puzzle solving, whilst still being accessible and optional for people not wanting to get stuck and frustrated on the harder puzzles.
Home is Where One Starts... is a short, first-person exploration game in the same vein as Dear Esther or Gone Home. It’s a story about childhood, hope, and the miracle of memory. You play as a little girl from a broken home somewhere in the American South.
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