An immersive, narrative videogame that retells Joel Green’s 4-year fight against cancer through about two hours of poetic, imaginative gameplay that explores themes of faith, hope and love.
50 Games Like That Dragon, Cancer
The Beginner's Guide, Where the Water Tastes Like Wine, and The Stanley Parable are our top selection to play today.
The latest addition in this selection are Ghost Giant released the 15 April 2019 and ranked #26, STONE released the 21 September 2018 and ranked #12, Elea - Episode 1 released the 6 September 2018 and ranked #38.
50 Games like That Dragon, Cancer daily generated comparing over 40 000 video games across all platforms.
This suggestion collection includes interactive games for Android, IOS (iPhone / iPad), PS4 (Playstation 4), Xbox One, Switch, PC Windows, Mac OS and Linux. The order in this selection is not absolute, but the best games tends to be up in the list.
The Beginner's Guide is a narrative video game from Davey Wreden, the creator of The Stanley Parable. It lasts about an hour and a half and has no traditional mechanics, no goals or objectives. Instead, it tells the story of a person struggling to deal with something they do not understand.
Where the Water Tastes Like Wine is a Narrative-Adventure game about traveling, sharing stories, and surviving manifest destiny.
The Stanley Parable is a first person exploration game. You will play as Stanley, and you will not play as Stanley. You will follow a story, you will not follow a story. You will have a choice, you will have no choice. The game will end, the game will never end. Contradiction follows contradiction, the rules of how games should work are broken, then broken again. This world was not made for you to understand.
Virginia is a single-player first-person thriller set in a small town with a secret. Experience a missing person investigation through the eyes of graduate FBI agent Anne Tarver.
What Remains of Edith Finch is a collection of strange tales about a family in Washington state. As Edith, you’ll explore the colossal Finch house, searching for stories as she explores her family history and tries to figure out why she's the last one in her family left alive.
Gone Home is a conceptual simulation game somewhat themed after classic adventure titles where how you interact with space around your characters determines how far you progress in the game. This title is all about exploring a modern, residential locale, and discovering the story of what happened there by investigating a deeply interactive gameworld. The development team aims to push for true simulation,both in the sense of the physics system but also in allowing the player to open any door or drawer they'd logically be able to and examine what's inside, down to small details.
An emotional and immersive game about a man named Will and the people close to him. Experience his life through a story about love, memories and hope.
Electric Highways is an experience/adventure game, inspired by early 3D games and 80's synth pop music. The setting takes place in a surreal, virtual world, made out of abstract graphics, where the player must explore ten levels, each with an individual theme.
Tacoma is a sci-fi narrative adventure from the creators of Gone Home. Set aboard a high-tech space station in the year 2088, explore every detail of how the station’s crew lived and worked, finding the clues that add up to a gripping story of trust, fear, and resolve in the face of disaster.
MIND: Path to Thalamus is a First Person Puzzler that throws you into a fantastic and surreal environment. You will bend the natural elements to your will in order to progress in this emotive, mindbending tale. Now also in Virtual Reality!
Beckett by The Secret Experiment is a surreal noir. A disturbing story of a missing-persons investigator, hired to find a young man suffering from a mental illness. It is a taste of the alternative - an experience that will make you question what it is to exist. It is a vivid musing on identity, memory and loss.
A hungover koala detective, STONE wakes to find his chookie Alex has been kidnapped. YOU need to find out what happened.
The Lions Song is steeped in early 20th century history and focusses on a cast of Austrian artists and scientists with each episode taking a closer look at their intimate struggles with creativity and inspiration. A talented composer suffering from writer's block just before her breakthrough concert, an up-and-coming painter growing through his challenges and a brilliant mathematician trying to make her voice heard in a men's world.
Home is Where One Starts... is a short, first-person exploration game in the same vein as Dear Esther or Gone Home. It’s a story about childhood, hope, and the miracle of memory. You play as a little girl from a broken home somewhere in the American South.
Explore the social life of Laura in this spiritual sequel to A Normal Lost Phone.
Device 6 (stylized as DEViCE6) is a text-based adventure game developed by Swedish game developer Simogo for iOS. The game uses text, images and sounds to guide the player through a set of puzzles, which the in-game protagonist, Anna, needs to solve to escape from an unknown island. Device 6 uses mainly text in its gameplay, and the player swipes the screen to move through or review the story. The text may turn or split into branches in certain points of the game, adapting to the protagonist's movements in the story.
Kentucky Route Zero is a magical realist adventure game about a secret highway in the caves beneath Kentucky, and the mysterious folks who travel it.
The collector's edition of Journey brings the epic adventure game from acclaimed game design studio thatgamecompany to Blu-Ray for the first time, and brings with it two more top titles -- flOw and Flower -- as well as a raft of exclusive new bonuses and previously released digital content.
Rusty Lake Paradise is set on a small remote island which is cursed by the ten plagues of Egypt. Solve all the mysteries of this dark, macabre puzzle adventure. Paradise builds upon the distinctive atmosphere and excitement from the Rusty Lake series.
: Nothing Ever Remains Obscure is a wonderful journey in a world of incredible beauty where a kid is the key to all locks and the night is not as frightening as we all could think. Immerse yourself in a story-driven first-person game featuring puzzles with intuitive controls. Join this magic adventure in an unknown world, playing the role of a kid followed by a mysterious black clothed companion.
Firewatch is a single-player first-person mystery set in the Wyoming wilderness, where your only emotional lifeline is the person on the other end of a handheld radio.
Maize is a first-person adventure game about what happens when two scientists misinterpret a memo from the U.S. Government and create sentient corn. And that last sentence is pretty much the least ridiculous thing about the game.
It's 1972 and a military coup has rocked Anchuria. You, Angela Burnes, are trapped in the metropolitan capital of San Bavón. Your paradise has turned into a warzone. You take up a job as a housekeeper. Every week, an hour before sunset, you clean the swanky bachelor pad of the wealthy Gabriel Ortega.
For the last twelve months, we’ve had our heads down working hard on Everybody’s Gone to the Rapture and it’s really exciting to be able to share some more information with you as well as a new trailer. If you already know The Chinese Room, you’ll know that we make story-driven games. Creating a rich, deep world with strong drama and exceptional production values is key to what we’re all about. Rapture is set in a remote valley in June 1984 and is a story about people and how they live with each other. But it’s also about the end of the world. Rapture is inspired by the fiction of John Wyndham, J. G. Ballard, John Christopher and other authors who deal with ordinary people in extraordinary circumstances. There’s a very particular English feel that we wanted to capture in the game, a combination of the epic and the intimate. Rapture also came from our obsession with post-apocalyptic gaming, and the simple idea that whilst we normally play as the hero, in reality, most of us would be the piles of ash and bone littering the game world. That’s an interesting place to start telling a story. Our approach is to create a game that you can utterly immerse yourself in. Yaughton Valley, where Rapture takes place, is a living, breathing world. The world of Rapture is not just a backdrop; it’s a character in its own right. It’s great working with PS4 as its processing power makes a game like this possible for a team our size. The game is all about discovery. It’s open-world so you have the freedom to explore wherever you like, visiting areas in an order you define, and the story is written to allow this whilst making sure every player has a strong dramatic experience. It’s a type of storytelling that is completely unique to games. The choices you make as a player have a direct impact on how you understand the story – the more you explore and interact, the deeper you are drawn into Rapture’s world.
Northern Canada, 1970. A strange blizzard ravages Atamipek Lake. Step into the shoes of a detective to explore the eerie village, investigate surreal events, and battle the elements to survive. Kona is a chilly interactive tale you won't soon forget.
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