It's 1972 and a military coup has rocked Anchuria. You, Angela Burnes, are trapped in the metropolitan capital of San Bavón. Your paradise has turned into a warzone. You take up a job as a housekeeper. Every week, an hour before sunset, you clean the swanky bachelor pad of the wealthy Gabriel Ortega.
50 Games Like Sunset
Gone Home, What Remains of Edith Finch, and Homesick are our top selection to play today.
The latest addition in this selection are Close to the Sun released the 29 October 2019 and ranked #44, Outer Wilds released the 30 May 2019 and ranked #33, 11-11 Memories Retold released the 9 November 2018 and ranked #23.
50 Games like Sunset daily generated comparing over 40 000 video games across all platforms.
This suggestion collection includes walking-simulator games for Android, PS4 (Playstation 4), Xbox One, Switch, PC Windows, Mac OS and Linux. The order in this selection is not absolute, but the best games tends to be up in the list.
Gone Home is a conceptual simulation game somewhat themed after classic adventure titles where how you interact with space around your characters determines how far you progress in the game. This title is all about exploring a modern, residential locale, and discovering the story of what happened there by investigating a deeply interactive gameworld. The development team aims to push for true simulation,both in the sense of the physics system but also in allowing the player to open any door or drawer they'd logically be able to and examine what's inside, down to small details.
What Remains of Edith Finch is a collection of strange tales about a family in Washington state. As Edith, you’ll explore the colossal Finch house, searching for stories as she explores her family history and tries to figure out why she's the last one in her family left alive.
Explore an abandoned building, encountering puzzles and clues to discover what happened, as you try to escape in both your nightmares and the waking world. Be immersed in the hauntingly beautiful 3D atmosphere in this puzzle exploration mystery game.
Tacoma is a sci-fi narrative adventure from the creators of Gone Home. Set aboard a high-tech space station in the year 2088, explore every detail of how the station’s crew lived and worked, finding the clues that add up to a gripping story of trust, fear, and resolve in the face of disaster.
Ether One is a first person adventure that deals with the fragility of the human mind. There are two paths in the world you can choose from. At its core is a story exploration path free from puzzles where you can unfold the story at your own pace. There is also a deeper, more adventurous path in which you can complete complex puzzles to restore life changing events of the patients history in order to help the validation of their life. The choice is left to you. Welcome to Pinwheel. The aim of the parallel paths was to make Ether One accessible to a range of skilled players. The hope was that people would be able to enjoy playing the game and solving puzzles with parents or friends, as well as immersed in the game on your own with the lights off. From a young age we enjoyed the first person puzzle games that required you to write cryptic notes on spare pieces of paper to unravel mysteries. Ether One aims to bring back pen and paper puzzle solving, whilst still being accessible and optional for people not wanting to get stuck and frustrated on the harder puzzles.
For the last twelve months, we’ve had our heads down working hard on Everybody’s Gone to the Rapture and it’s really exciting to be able to share some more information with you as well as a new trailer. If you already know The Chinese Room, you’ll know that we make story-driven games. Creating a rich, deep world with strong drama and exceptional production values is key to what we’re all about. Rapture is set in a remote valley in June 1984 and is a story about people and how they live with each other. But it’s also about the end of the world. Rapture is inspired by the fiction of John Wyndham, J. G. Ballard, John Christopher and other authors who deal with ordinary people in extraordinary circumstances. There’s a very particular English feel that we wanted to capture in the game, a combination of the epic and the intimate. Rapture also came from our obsession with post-apocalyptic gaming, and the simple idea that whilst we normally play as the hero, in reality, most of us would be the piles of ash and bone littering the game world. That’s an interesting place to start telling a story. Our approach is to create a game that you can utterly immerse yourself in. Yaughton Valley, where Rapture takes place, is a living, breathing world. The world of Rapture is not just a backdrop; it’s a character in its own right. It’s great working with PS4 as its processing power makes a game like this possible for a team our size. The game is all about discovery. It’s open-world so you have the freedom to explore wherever you like, visiting areas in an order you define, and the story is written to allow this whilst making sure every player has a strong dramatic experience. It’s a type of storytelling that is completely unique to games. The choices you make as a player have a direct impact on how you understand the story – the more you explore and interact, the deeper you are drawn into Rapture’s world.
INFRA puts you into the boots of a structural analyst on a routine mission. Quickly though, your task turns into a fight for survival, all caused by deep-rooted schemes of the past. Your tools are simple: your camera and the wits to navigate a labyrinth of debris.
Aporia: Beyond The Valley is a first person adventure puzzle game, set in a beautifully realised world and with a story told without text or dialogue.
An emotional and immersive game about a man named Will and the people close to him. Experience his life through a story about love, memories and hope.
21 Days is a simulation adventure game in which you experience the life of a Syrian refugee. Though you escaped the war in Syria, your family still has a hard journey ahead of them. Over 21 days, you must manage money, time, hunger and mental status. For yourself, and for the hope of saving your family.
As commander of a squadron of cavalry, what will you sacrifice to win the war of gunpowder and magic? Fight for power, riches, love, or glory!
Firewatch is a single-player first-person mystery set in the Wyoming wilderness, where your only emotional lifeline is the person on the other end of a handheld radio.
You are on a bleak, cold, windy island. And you seem to be alone... but fires and candles still burn. As you explore, a story of guilt, loneliness, and faith begins to take shape. And it becomes increasingly obvious that something is hunting you...
Home is Where One Starts... is a short, first-person exploration game in the same vein as Dear Esther or Gone Home. It’s a story about childhood, hope, and the miracle of memory. You play as a little girl from a broken home somewhere in the American South.
The Stanley Parable is a first person exploration game. You will play as Stanley, and you will not play as Stanley. You will follow a story, you will not follow a story. You will have a choice, you will have no choice. The game will end, the game will never end. Contradiction follows contradiction, the rules of how games should work are broken, then broken again. This world was not made for you to understand.
The Station is a first-person sci-fi mystery set on a space station sent to study a sentient alien civilization. Assuming the role of a recon specialist, players must unravel a mystery which will decide the fate of two civilizations.
An immersive, narrative videogame that retells Joel Green’s 4-year fight against cancer through about two hours of poetic, imaginative gameplay that explores themes of faith, hope and love.
Two brothers Sean and Daniel Diaz, are forced to run away from home after a tragic incident in Seattle. In fear of the police, Sean & Daniel head to Mexico while attempting to conceal a sudden & mysterious supernatural power.
Virginia is a single-player first-person thriller set in a small town with a secret. Experience a missing person investigation through the eyes of graduate FBI agent Anne Tarver.
The Beginner's Guide is a narrative video game from Davey Wreden, the creator of The Stanley Parable. It lasts about an hour and a half and has no traditional mechanics, no goals or objectives. Instead, it tells the story of a person struggling to deal with something they do not understand.
The Fidelio Incident is a single-player, first-person thriller set off the coast of Iceland. Inspired by Beethoven's only opera Fidelio. After a violent plane crash, Stanley must search a desolate frozen island in search of his wife Leonore while covering up any traces of their identity.
When John and Aryn take on a seemingly routine salvage mission they could have never guessed what they would find. As Aryn boards the mysterious ship she quickly learns that this old yet highly advanced vessel will send her on an adventure that will change her life forever.
Steal alien powers and absorb their memories! Can you outlast your opponents to escape from planet Versus? An epic adventure in a new galaxy.
Based on Ken Follett's world-bestseller, The Pillars of the Earth retells the story of the village of Kingsbridge in a whole new interactive way. 12th century, England: In a time of great poverty and war, a small town begins the construction of a cathedral to claim wealth and security for its people. Features: - One of the most successful novels of all time - Change events from the novel and influence the fates of its characters - Follow an epic of war, conspiracies and romance spanning over 30 years - Three different playable characters: Jack the outsider, Aliena the noblewoman and Philip the monk - Brings the 12th century to life with over 200 handpainted backgrounds - Fully animated in a unique 2D style - Orchestral Soundtrack by the FILMharmonic Orchestra, Prague - With a special appearance by Ken Follett as the voice of the Cantor
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