4PM is a short, narrative driven game, made by one person as an attempt to tell a real, thriller story in the form of an interactive experience. It has high production values and a cinematic style. It is, with your support, a first in a series of smaller, narrative driven experiences, that spare no expense on audio-visual style.
50 Games Like 4PM
The Beginner's Guide, What Remains of Edith Finch, and Firewatch are our top selection to play today.
The latest addition in this selection are STONE released the 21 September 2018 and ranked #6, Radiant One released the 25 July 2018 and ranked #10, Drizzlepath: Deja Vu released the 25 May 2018 and ranked #24.
50 Games like 4PM daily generated comparing over 40 000 video games across all platforms.
This suggestion collection includes interactive games for Android, IOS (iPhone / iPad), PS4 (Playstation 4), Xbox One, Switch, PC Windows, Mac OS and Linux. The order in this selection is not absolute, but the best games tends to be up in the list.
The Beginner's Guide is a narrative video game from Davey Wreden, the creator of The Stanley Parable. It lasts about an hour and a half and has no traditional mechanics, no goals or objectives. Instead, it tells the story of a person struggling to deal with something they do not understand.
What Remains of Edith Finch is a collection of strange tales about a family in Washington state. As Edith, you’ll explore the colossal Finch house, searching for stories as she explores her family history and tries to figure out why she's the last one in her family left alive.
Firewatch is a single-player first-person mystery set in the Wyoming wilderness, where your only emotional lifeline is the person on the other end of a handheld radio.
Home is Where One Starts... is a short, first-person exploration game in the same vein as Dear Esther or Gone Home. It’s a story about childhood, hope, and the miracle of memory. You play as a little girl from a broken home somewhere in the American South.
Virginia is a single-player first-person thriller set in a small town with a secret. Experience a missing person investigation through the eyes of graduate FBI agent Anne Tarver.
A hungover koala detective, STONE wakes to find his chookie Alex has been kidnapped. YOU need to find out what happened.
Gone Home is a conceptual simulation game somewhat themed after classic adventure titles where how you interact with space around your characters determines how far you progress in the game. This title is all about exploring a modern, residential locale, and discovering the story of what happened there by investigating a deeply interactive gameworld. The development team aims to push for true simulation,both in the sense of the physics system but also in allowing the player to open any door or drawer they'd logically be able to and examine what's inside, down to small details.
Tacoma is a sci-fi narrative adventure from the creators of Gone Home. Set aboard a high-tech space station in the year 2088, explore every detail of how the station’s crew lived and worked, finding the clues that add up to a gripping story of trust, fear, and resolve in the face of disaster.
An emotional and immersive game about a man named Will and the people close to him. Experience his life through a story about love, memories and hope.
Radiant One is an illusory, short story-driven adventure with mystical elements.
Where the Water Tastes Like Wine is a Narrative-Adventure game about traveling, sharing stories, and surviving manifest destiny.
For the last twelve months, we’ve had our heads down working hard on Everybody’s Gone to the Rapture and it’s really exciting to be able to share some more information with you as well as a new trailer. If you already know The Chinese Room, you’ll know that we make story-driven games. Creating a rich, deep world with strong drama and exceptional production values is key to what we’re all about. Rapture is set in a remote valley in June 1984 and is a story about people and how they live with each other. But it’s also about the end of the world. Rapture is inspired by the fiction of John Wyndham, J. G. Ballard, John Christopher and other authors who deal with ordinary people in extraordinary circumstances. There’s a very particular English feel that we wanted to capture in the game, a combination of the epic and the intimate. Rapture also came from our obsession with post-apocalyptic gaming, and the simple idea that whilst we normally play as the hero, in reality, most of us would be the piles of ash and bone littering the game world. That’s an interesting place to start telling a story. Our approach is to create a game that you can utterly immerse yourself in. Yaughton Valley, where Rapture takes place, is a living, breathing world. The world of Rapture is not just a backdrop; it’s a character in its own right. It’s great working with PS4 as its processing power makes a game like this possible for a team our size. The game is all about discovery. It’s open-world so you have the freedom to explore wherever you like, visiting areas in an order you define, and the story is written to allow this whilst making sure every player has a strong dramatic experience. It’s a type of storytelling that is completely unique to games. The choices you make as a player have a direct impact on how you understand the story – the more you explore and interact, the deeper you are drawn into Rapture’s world.
Ether One is a first person adventure that deals with the fragility of the human mind. There are two paths in the world you can choose from. At its core is a story exploration path free from puzzles where you can unfold the story at your own pace. There is also a deeper, more adventurous path in which you can complete complex puzzles to restore life changing events of the patients history in order to help the validation of their life. The choice is left to you. Welcome to Pinwheel. The aim of the parallel paths was to make Ether One accessible to a range of skilled players. The hope was that people would be able to enjoy playing the game and solving puzzles with parents or friends, as well as immersed in the game on your own with the lights off. From a young age we enjoyed the first person puzzle games that required you to write cryptic notes on spare pieces of paper to unravel mysteries. Ether One aims to bring back pen and paper puzzle solving, whilst still being accessible and optional for people not wanting to get stuck and frustrated on the harder puzzles.
An immersive, narrative videogame that retells Joel Green’s 4-year fight against cancer through about two hours of poetic, imaginative gameplay that explores themes of faith, hope and love.
The Fidelio Incident is a single-player, first-person thriller set off the coast of Iceland. Inspired by Beethoven's only opera Fidelio. After a violent plane crash, Stanley must search a desolate frozen island in search of his wife Leonore while covering up any traces of their identity.
Nonlinear first person courtroom drama set in the streets of 19th century steampunk Paris, and the first law-themed video game made by a real-life lawyer! You find yourself on trial, accused of a brutal murder. How far will you go to exonerate yourself? You are only limited by your own imagination!
Aporia: Beyond The Valley is a first person adventure puzzle game, set in a beautifully realised world and with a story told without text or dialogue.
John, a single father, inherits a collection of arcane objects from his mysterious relative named Mo. Over time, John and his daughter Charlotte begin to realise that these objects have unusual properties: the more they are exposed to them, the more their reality and memories appear to change.
It's 1972 and a military coup has rocked Anchuria. You, Angela Burnes, are trapped in the metropolitan capital of San Bavón. Your paradise has turned into a warzone. You take up a job as a housekeeper. Every week, an hour before sunset, you clean the swanky bachelor pad of the wealthy Gabriel Ortega.
You are on a bleak, cold, windy island. And you seem to be alone... but fires and candles still burn. As you explore, a story of guilt, loneliness, and faith begins to take shape. And it becomes increasingly obvious that something is hunting you...
A deserted island... a lost man... memories of a fatal crash... a book written by a dying explorer." Abandoning traditional gameplay for a pure story-driven experience, Dear Esther fuses its beautiful environments with a breathtaking soundtrack to tell a powerful story of love, loss, guilt and redemption. Dear Esther: Landmark Edition features a Directors' Commentary mode that allows players to explore the island and learn what inspired the game and how it was crafted by The Chinese Room and Rob Briscoe.
Maize is a first-person adventure game about what happens when two scientists misinterpret a memo from the U.S. Government and create sentient corn. And that last sentence is pretty much the least ridiculous thing about the game.
MIND: Path to Thalamus is a First Person Puzzler that throws you into a fantastic and surreal environment. You will bend the natural elements to your will in order to progress in this emotive, mindbending tale. Now also in Virtual Reality!
A man embarks on a journey toward the top of a mountain, to discover the truth of his existence. Along the way, he ponders the nature of life itself. Drizzlepath: Deja Vu is a spiritual revisitation of Tonguç Bodur's very first game, Drizzlepath.
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