FINIS is a puzzle game with a difference, we create a psychological evaluation based on your choices. Each universe offers a different experience, terror, calm, destruction, war, progress... You can choose between 8 completely different paths and each path will take you to a unique ending.
"Nephilim" is a single-player social deduction game to reveal the heretics who have infiltrated the congregations. Throw down God's judgment on the fools who rebel against the omniscient machine god "La Place".
Destroy Humanity with virus outbreaks, asteroid impacts and more as Planet Earth! Or team up with up to five friends as the World Leaders, Industry, Media, Scientists and Public, and try to survive. Impossible dilemmas and branching narratives create countless paths in this strategic party game!
Betray your friends in this 5-8 person game of cooperation and social deception set in the universe of The Walking Dead. Work together to survive, but trust no one! Traitors have so many ways to sabotage the team, the walkers are the most predictable threat.
Deceit 2 is a 6-9 player social deduction horror game where two among you have been Infected. Whilst the Infected do the Game Master's bidding, the Innocent must work together to escape the Ritual whilst deducing who is plotting against them. So who can you trust?
Everybunny has a secret. Who do you trust to keep the town safe? Trust No Bunny is a hilarious and incredibly cute social deduction game for fans of Werewolf or Among Us. It’s a game for thinkers, schemers, & downright liars, where guessing the traitors is only half the fun.
11 people trapped in an old abandoned house together. 8 Innocents. One Detective. One Murderer. You are either the murderer or detective. You must interrogate suspects and find clues in order to solve the mystery, before it is too late.
Court, Connect, Capture is a short mystery and romance story in a fantasy setting that occurs differently with every play through. Make connections, romantic and deductive, in conversations allowing you to capture hearts... and spies!
There are enemy spies hiding among the secret service agents. The spy's goal is to disrupt the agents' activities and eliminate them all. Work with the colleague agents to find and deal with the spies.