Prologue to Space Cats Tactics, a tactical turn-based RPG space adventure combining inside ship crew management from games like FTL and Star Command Galaxies with grid based fighting from games like XCOM and Divinity Original Sin.
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Bot Gaiden is a vibrant 2D platformer built for speed. Take control of ninjabots Robyu and Bytron as they seek to recover the golden skulls from the hands of the mysterious Giorqio and his band of hench-bots. Race to the finish, because bosses get stronger with time.
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The game takes place in a "universe with a different set of physical laws" where the player can manipulate gravity, being able to "turn walls into floors".[6] The player must solve puzzles using the world's geometry in addition to devices within the architecture of the world.[6] To aid the player, the world's tone takes on one of six colors depending on which direction they have manipulated gravity. Several facets of the game's world may only be interacted with when the gravity is oriented directly, with these objects sharing one of the six colors.
Atmospheric first person adventure game focusing on immersion and exploration. Meet strange characters, discover secrets and try to unfold the mystery of the Fragmentation.
This is an Action Game which addresses the Israel x Palestine conflict from a Palestinian perspective, breaking the cliché of portraying Arabs as Terrorists. You will play in missions across Palestine with many objectives to accomplish, epic battles, powerful guns, vehicles to drive and more.
Join Skye the friendly dragon and glide across the colourful, musical, cosy valleys of Brinn in Skye Tales, a gentle puzzle exploration game set in a world that couldn’t be happier to see you. Your playful world awaits!
You are a point of light in a new open world Strand-type game. Create pathways through the darkness, nurture the creatures of the Forest, repair ancient structures, and ultimately: confront the Witch who broke this place.
Explore, admire and listen. Relaxing. Uncanny. Eerie. Hypnotic. Immersive. No monsters chasing you or jumping towards at your screen, but the game can feel oppressive at times by invoking fears of getting lost, the dark, tight spaces and outwordly architecture. Liminal spaces, inspired by backrooms.