41 Games Like Conclusion for Mac OS


STONE, Dear Esther: Landmark Edition, and Fragments of Him are our top selection to play today.

The latest addition in this selection are The Rain Spirit: Code Breaker released the 30 December 2018 and ranked #14, STONE released the 21 September 2018 and ranked #1, Sagebrush released the 18 September 2018 and ranked #35.

41 Games like Conclusion for Mac OS, daily generated comparing over 40 000 video games across all platforms.
This suggestion collection includes casual visual-novel games. The order in this selection is not absolute, but the best games tends to be up in the list.

Logo of the video game Conclusion

The story of the Nile. Man, being in an unknown place. How did he get here? What is this place? Why this road seems very familiar? All questions have to answer You.

2# Dear Esther: Landmark Edition - 2016


A deserted island... a lost man... memories of a fatal crash... a book written by a dying explorer." Abandoning traditional gameplay for a pure story-driven experience, Dear Esther fuses its beautiful environments with a breathtaking soundtrack to tell a powerful story of love, loss, guilt and redemption. Dear Esther: Landmark Edition features a Directors' Commentary mode that allows players to explore the island and learn what inspired the game and how it was crafted by The Chinese Room and Rob Briscoe.

Dear Esther: Landmark Edition similarities with Conclusion:

17# The Beginner's Guide - 2015


The Beginner's Guide is a narrative video game from Davey Wreden, the creator of The Stanley Parable. It lasts about an hour and a half and has no traditional mechanics, no goals or objectives. Instead, it tells the story of a person struggling to deal with something they do not understand.

The Beginner's Guide similarities with Conclusion:

19# Tacoma - 2017


Tacoma is a sci-fi narrative adventure from the creators of Gone Home. Set aboard a high-tech space station in the year 2088, explore every detail of how the station’s crew lived and worked, finding the clues that add up to a gripping story of trust, fear, and resolve in the face of disaster.

Tacoma similarities with Conclusion:

21# Scanner Sombre - 2017


Inspired by Gone Home and Dear Esther, Scanner Sombre is a cave exploration experience. With stunning visuals and a terrifying theme, it is the 6th major video game released by Introversion Software - creators of the BAFTA award winning Prison Architect as well as Uplink, Darwinia and DEFCON.

Scanner Sombre similarities with Conclusion:

22# Magdalena - 2016

Screenshot of the video game Magdalena
Screenshot of the video game Magdalena
Screenshot of the video game Magdalena

The mind dissolves in the surrounding darkness like pain dissolves in wine. Remains of memories crumble and rapidly leak like sand through fingers. And only one name stuck in the throat filled with fear. Magdalena... Minutes feel like days while waiting for something to happen.

Magdalena similarities with Conclusion:

23# TRIP - 2015


Explore an avant-garde cubist dream, stimulate your visual senses and immerse yourself in a surreal TRIP. A visually tantalizing open world artware that culminates the player to relax and enjoy a safe enviroment for them to explore at their own pace. There are no objectives, no rules, just beauty and art.

TRIP similarities with Conclusion:

24# Disturbed: Beyond Aramor - 2016


A 'Choose Your Own Adventure' themed sequel to the free-to-play 'Disturbed'. Your journey begins with Gabriel, a depressed soul who has been banished away on Greyrock Island. Discover an unfolding world as you wander to fulfill the desires of your heart.

Disturbed: Beyond Aramor similarities with Conclusion:

25# Gone Home - 2013


Gone Home is a conceptual simulation game somewhat themed after classic adventure titles where how you interact with space around your characters determines how far you progress in the game. This title is all about exploring a modern, residential locale, and discovering the story of what happened there by investigating a deeply interactive gameworld. The development team aims to push for true simulation,both in the sense of the physics system but also in allowing the player to open any door or drawer they'd logically be able to and examine what's inside, down to small details.

Gone Home similarities with Conclusion:

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