The story of the Nile. Man, being in an unknown place. How did he get here? What is this place? Why this road seems very familiar? All questions have to answer You.
42 Games Like Conclusion for Mac OS
STONE, Firewatch, and Trackless are our top selection to play today.
The latest addition in this selection are The Rain Spirit: Code Breaker released the 30 December 2018 and ranked #16, STONE released the 21 September 2018 and ranked #1, Sagebrush released the 18 September 2018 and ranked #34.
42 Games like Conclusion for Mac OS, daily generated comparing over 40 000 video games across all platforms.
This suggestion collection includes casual visual-novel games. The order in this selection is not absolute, but the best games tends to be up in the list.
A hungover koala detective, STONE wakes to find his chookie Alex has been kidnapped. YOU need to find out what happened.
Firewatch is a single-player first-person mystery set in the Wyoming wilderness, where your only emotional lifeline is the person on the other end of a handheld radio.
Trackless is an atmospheric first-person exploration and puzzle game set in the distant future. Trackless uses text input that allows you to interact with characters and objects. Using your in-game phone will help you find clues and give you special abilities.
A deserted island... a lost man... memories of a fatal crash... a book written by a dying explorer." Abandoning traditional gameplay for a pure story-driven experience, Dear Esther fuses its beautiful environments with a breathtaking soundtrack to tell a powerful story of love, loss, guilt and redemption. Dear Esther: Landmark Edition features a Directors' Commentary mode that allows players to explore the island and learn what inspired the game and how it was crafted by The Chinese Room and Rob Briscoe.
Home is Where One Starts... is a short, first-person exploration game in the same vein as Dear Esther or Gone Home. It’s a story about childhood, hope, and the miracle of memory. You play as a little girl from a broken home somewhere in the American South.
An emotional and immersive game about a man named Will and the people close to him. Experience his life through a story about love, memories and hope.
Radiant One is an illusory, short story-driven adventure with mystical elements.
Beyond space, beyond reason... beyond humanity. Discover a gripping tale of a dystopian future narrated by David Hewlett, star of the Academy Award-nominated The Shape Of Water.
Lake Ridden is a story-driven, first-person puzzle game! A thrilling supernatural adventure where you unravel a mysterious past, trying to find your sister. Luckily, you are not alone...
Virginia is a single-player first-person thriller set in a small town with a secret. Experience a missing person investigation through the eyes of graduate FBI agent Anne Tarver.
Debris is an indie survival pixelart game with arcade, rpg and horror elements. Set in a 2D post-apocalyptic lovecraft space scenario.
MIND: Path to Thalamus is a First Person Puzzler that throws you into a fantastic and surreal environment. You will bend the natural elements to your will in order to progress in this emotive, mindbending tale. Now also in Virtual Reality!
From the creators of the popular mystery adventure game series “Silver Creek Falls” and the film-noir detective visual novel series “The Agency” comes a new horror-mystery series that will surely keep you at the edge of your seat!
Where the Water Tastes Like Wine is a Narrative-Adventure game about traveling, sharing stories, and surviving manifest destiny.
The sequel to Off-Peak, The Norwood Suite is a surreal first-person adventure game by Cosmo D. Journey to the secluded Hotel Norwood, where odd characters, forgotten secrets, and head-nodding music await.
A First Person , Atmospheric Puzzle Exploratory Game. Uncover a huge interactive world filled with codes , clues and puzzles to unlock in different areas . Discover characters and story with an original score.
The Beginner's Guide is a narrative video game from Davey Wreden, the creator of The Stanley Parable. It lasts about an hour and a half and has no traditional mechanics, no goals or objectives. Instead, it tells the story of a person struggling to deal with something they do not understand.
What do you trust most — what you see, what you're told, or your instincts? On a year long solo mission aboard Verde Station, you will test your wits and question everything, but you may not find answers. Welcome to solitude.
Tacoma is a sci-fi narrative adventure from the creators of Gone Home. Set aboard a high-tech space station in the year 2088, explore every detail of how the station’s crew lived and worked, finding the clues that add up to a gripping story of trust, fear, and resolve in the face of disaster.
All That Remains is a 90's inspired eerily atmospheric adventure narrative that lets you experience one man’s life as he comes to terms with his final moments on an abandoned Earth.
They may be awkward dimensions, but they're my dreams...
Six teens from college are going to spend an unforgettable weekend in a country house. But they do not even know what they will have to go through...
The mind dissolves in the surrounding darkness like pain dissolves in wine. Remains of memories crumble and rapidly leak like sand through fingers. And only one name stuck in the throat filled with fear. Magdalena... Minutes feel like days while waiting for something to happen.
Inspired by Gone Home and Dear Esther, Scanner Sombre is a cave exploration experience. With stunning visuals and a terrifying theme, it is the 6th major video game released by Introversion Software - creators of the BAFTA award winning Prison Architect as well as Uplink, Darwinia and DEFCON.
Gone Home is a conceptual simulation game somewhat themed after classic adventure titles where how you interact with space around your characters determines how far you progress in the game. This title is all about exploring a modern, residential locale, and discovering the story of what happened there by investigating a deeply interactive gameworld. The development team aims to push for true simulation,both in the sense of the physics system but also in allowing the player to open any door or drawer they'd logically be able to and examine what's inside, down to small details.
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